Saturday, December 1, 2012

Discipline


For a few months I’ve really wanted to write about this, but I’m glad I waited until now to do so. While I’ve aimed to do about one post per month, November was sidetracked until now because of competing in the NaNoWriMo event! After several long weeks, I was able to push out a very, very rough draft of a novel, just breaking the 50,000 word mark on the last day. It was quite the ride, and I’ve learned a lot, especially related to this topic of discipline.

Like almost everything I’ve brought up on this blog, to say that writers (and consequently roleplayers) require discipline seems like an obvious claim to make, but it wasn’t until a few months ago that the pieces really came together for me. I found myself looking at people I’d gotten the opportunity to roleplay with over the years, and I realized some of them were seemingly immune to the roleplaying cycle of disparity I described a while back—at the beginning of this year actually.

As I’ve said before, my goal in looking closely at roleplay isn’t, in fact, to simply be a heady elitist who think he knows best. My goal has really been to just solve that question that’s been bothering me most: why do people always seem to fluctuate in and out of roleplay, never able to maintain consistency and consequently never really get anywhere? For a good majority of this blog my key argument for striving for quality in roleplay has been because I believe that it facilitates roleplay that lasts longer. But I was looking at some of the people who I regard most highly in roleplay, and I noticed a connection between a number of them.