Saturday, August 15, 2015

Metagaming

A little while back I made a post regarding the “Roleplay Standards” that I hold and expect from other people. I’m really pleased with how the list turned out, but I want to use this post to expound on one of the items—something you’ll find in the rulebook of almost any RP site you’re visiting: Metagaming. The term is kind of clever sounding, but to break it down, you might define ‘meta’ as “a prefix added to the name of something that consciously references or comments upon its own subject or features.” In other words, Metagaming might be literally defined as the act of commentating on the functional properties of the “game” or “roleplay”. My understanding is the term originally gained a lot of use for tabletop games, but one way or another here it is, and it really is a helpful rule for a roleplay. The language I chose to use in my standards went something like this:

“The knowledge, emotions, and values of a writer are separate and different from that writer’s character. This distinction must never be compromised or confused.”

I stand behind that rhetoric pretty firmly, and I think it speaks for itself. For as seemingly obvious as it is, though, I think some people miss certain elements, and that’s what I want to talk about here.