Wednesday, February 6, 2013

Scalability of Worlds


Roleplay by its very nature can be done in a variety of sizes. Whether it’s two people isolated as they roleplay in the big-wide world or whether it’s a thousand people on the same forum in the same universe, you can make roleplay either way. Typically speaking you’ll probably roleplay with a group of two to four people, but the background is important. It makes a difference whether or not you’re sharing a universe with one other person or a hundred other people. Sure you can fill in enough non-player-characters so that technically the place is “full” like a city full of people would be, but it’s a different experience entirely when there are hundreds of other humans in the same vicinity.

Most people don't pay attention to this factor. They assume that roleplay is, as a hobby, identical in every circumstance. They get used to an environment to the point where they’re very comfortable there and assume themselves masters of roleplay, and when they go someplace else and see things different, they instantly assume it’s bad. While I think there are actually a lot of constants in roleplay as far as quality goes, that it’s not simply a bunch relative-truths, one of the things that certainly does change is the size. I’ve begun to call this scalability in roleplay, and it’s important.