Roleplay by its very nature can be done in a variety of
sizes. Whether it’s two people isolated as they roleplay in the big-wide world
or whether it’s a thousand people on the same forum in the same universe, you
can make roleplay either way. Typically speaking you’ll probably roleplay with
a group of two to four people, but the background is important. It makes a
difference whether or not you’re sharing a universe with one other person or a
hundred other people. Sure you can fill in enough non-player-characters so that
technically the place is “full” like a city full of people would be, but it’s a
different experience entirely when there are hundreds of other humans in the
same vicinity.
Most people don't pay attention to this factor. They assume that
roleplay is, as a hobby, identical in every circumstance. They get used to an
environment to the point where they’re very comfortable there and assume themselves
masters of roleplay, and when they go someplace else and see things different,
they instantly assume it’s bad. While I think there are actually a lot of
constants in roleplay as far as quality goes, that it’s not simply a bunch relative-truths,
one of the things that certainly does change is the size. I’ve begun to call
this scalability in roleplay, and it’s important.
Scalability is what determines, primarily, what amount of
role you’re probably going to be playing in the community as a roleplayer. As
the roleplay scales up or down in the amount of people active in it (or you
could say characters, but I find that people are a better base) what’s
acceptable for you to do in the roleplay environment changes. When there are
fewer people present, the scale is smaller, and so consequently the characters
must, in turn, be larger. If the scale is large with more people, individual
characters will be forced to be smaller in turn.
To be thorough, I’ll look at it another way, sort of like an
equation. Let’s say that the perfect number for control and effective
storytelling is at say… 100, just an arbitrary number. Let’s further say that
we have two variables, “S” for size and involvement of people and “R” for role
in that world; you can rate each of those variables also between 1 and 99,
presumably. S+R = 100. If my size is 1, the smallest number of people involved
possible in fiction, it would be like a typical novel of sorts. Consequently to
balance the equation, your “role” variable would be a whopping 99, which means
that your characters will likely play very large roles. You can reverse it, but
there’s the idea.
I will warn though, with this idea in mind, not to assume
that the “size” is equivalent to the number of people creating. Having ten
creators could very well give you a size of perhaps “60” as far as the variables
go, and having a hundred creators puts you at an “80” or something. The point
is simply to show that there’s a balance to be had with inversely related variables
at place. It’s neither linear nor particularly simple.
So let’s talk about specific intervals for this idea of
scalability. Like I mentioned above, the lowest people involved would be one
person, which is how typical fiction is written. There’s one creator, and
everyone else is simply an audience, not a participator. Especially when you’re
dealing with things like science fiction and fantasy and other incredible
environments, these stories need characters that are larger than life to lead
them through the story.
Let’s take Star Wars, for example. For Luke Skywalker to
start off as a humble character on a farm on the desert world Tatooine is
great, but ultimately it was important that he take to the stars and prove
himself one of the most pivotal characters in the war. His “role” was very
high, and it needed to be because without that the audience would either be
lost or bored. If we spent the entire Star Wars trilogy watching Luke work on
the farm at home with his aunt and uncle… that would be pretty boring. We might
have some interesting relations between characters, thoughts about futures and
maybe some leaps in that direction, but then we would never discover the
mystical nature of the force, the true tyranny of the empire, or anything else really
about the universe.
While there are certainly exceptions, a lot of fiction
really is written like this to varying degrees, especially when the author is
solely responsible for creating the world that is being written into. Without a
character that plays a substantial role in the story, we would never get to see
much of what was there. Even with an important central character, the universe
is often not fully explored and requires other pieces of fiction or other
characters to get to the rest of it. These characters are expected to perform
this role whether it’s a book, movie, video game, or whatever.
So let’s go up a bit and let’s talk about two authors. You
might see this in things like extended universes or maybe fanfictions and the
like; they’re actually probably more common than we think. In these scenarios,
we notice that often, though fanfictions can roam anywhere on this scale, we
tend to look closer at side characters. Because the universe is being actively
established by another more important, author, we need not spend as much time
on that topic. The universe already has form, so instead we spend more time
exploring specific places or elements in ways that might be beneath a main
character. The main characters are still relevant, but they’re no longer the
focus here as the role diminishes slightly.
These two things boil down to the bulk of fiction that
people have to go off, and it’s about where normal fiction ends. However, the “size”
variable is still only around 1 or 2, with the roles still being very high. While
perhaps the function in reality is not linear (and the math escapes me to go further)
can you begin to see how this is a problem if the size is closer to a hundred?
How much different would those roles be?
Higher we go, then. As I said, pretty much from this point
on we’re out of normal fiction characters and into roleplay exclusively. There
can be RPs with two or three people involved that will look a lot like normal
fiction from a character standpoint; however, I believe the form stays the
same.
A small step would be prudent, so what about say five or six
people in a roleplay? Instantly the game changes, and we’re in much more vague
territory. People tend to write more personal heroes, at this point. There’s
less of a divine hand raising them to greatness, and the characters often have
to make their way in the world with a lot more effort. Finding renown likely
won’t happen from a single story, though the characters are still clearly above
average and there tends to be a lot more specialization. You write characters
to reveal specific parts of the universe, but your goal is no longer to put it
under domination. Why? Because you’re sharing it with people and sharing is a
cool thing to do.
These are the type of RPs that I think people tend to find
the most ideal without thinking. There’s a level of balancing power, where no
one is ultra important, but at the same time you can still really be a hero and
make a difference in the world by yourself. Because you’re so closely linked
with your other roleplayers, since there aren’t many of you, you can accomplish
important things and have them know about it. At this point you probably won’t
go as far as to change the setting itself, but you can make an impact on what’s
inside of it, likely.
Next we ascend to higher levels, somewhere between probably ten
and twenty roleplayers or so. At this point we stop having room for even what
might be considered “side characters” simply because the world is getting told
from too many perspectives for that to work. If you have twenty people all
vying to be an important character, you’re unbalancing the equation and the
story stops being as effective. If everyone runs around being their own hero,
you run into some serious issues because what’s a hero without a world to overcome
and mold? At this point, however, world molding has gone from the task of an
individual to the task of groups. Maybe one man might not make a difference,
but what about a guild or some other organization? You can bring characters
together and make an impact that way.
It is also at this stage that you probably have the reality
of “public roleplay” take place. There are a lot of seemingly public roleplays
that only have four or five people involved, but if it stays that way for long
it becomes niche and clique-like to the point where it stops being a true public
activity. Anyway, at this point it’s hard to tell someone they’re allowed to be
queen of the forest, because then you’d have to be able to give someone else
that same treatment, and we’d end up with twenty different monarchs!
The roles shrink down as the universe becomes more
populated. With decreasing roles in the universe, it means that for a character
to be interesting they often need to be more specialized. This doesn’t mean you’re
the best swordsman in the world but rather that simply being a swordsman
occupies a lot of the characters identity. Main characters are often wise,
rulers, swordsmen, magicians, and wealthy all at the same time. The amount of
these things that you attribute to your character gets smaller as the scale
increases.
Past the boundaries of about twenty roleplayers actively
entering the world we get into some pretty serious public roleplaying
environments. These are the big forums that you run into, and shockingly you
find out that your characters can’t do what the hero could. You can’t simply be
a king (or maybe even a noble) because those people are part of the setting and
you can’t simply hand that out to anyone. It becomes more important to find a
smaller group, where your character’s role will be larger.
Perhaps you do a lot of your roleplay in a military setting,
where your character is sergeant over a unit of guards. To that unit of guards,
the role of your character is important and impactful to their lives, but to
the world at large he’s simply one more man. At this point too it’s even
possible that the members of your guard are roleplayed characters as well,
which is pretty cool. Roleplay by nature will take place in smaller instances
with only a few people, so your character will always have a height of role in
that context. As far as roleplaying universe is concerned, though, you’re
probably not going to get mentioned in any histories at this point unless,
again, you’re doing things through and with other people.
From what I tend to see, roleplay forums don’t often get
much larger than this scale of twenty to forty or fifty roleplayers. That’s
pretty huge, if everyone is active, and I don’t know if I’ve seen a steady
establishment ever obtain those upper numbers. You can go higher than that,
however, if you take the roleplay to a medium outside of a forum, typically.
The biggest place of roleplay I’ve seen was in MMORPG environments. A while
back I spent a lot (too much) time on Warcraft, but I did learn something about
that roleplaying environment, which helped me get perspective on the rest.
It’s a world where the environment is very clearly labeled
and defined. You ultimately cannot affect it, unless you do something
spectacularly and the community itself recognizes you. Literally thousands of
roleplayers all sharing the same universe, so the most believable characters
were the ones who were often the simplest. Sure, there were people who claimed
they were dragons in disguise, that they’d discovered the cure to undeath, or
that they were one of the most important military commanders of a certain war.
Those were the people who didn’t understand scalability. They could only
interface with their buddies who knew them really well, because the world
rejected the character. It unbalanced the equation.
You couldn’t claim to do those things, because those things
were already recognized in the world. The best you could say was “I’m really
good at making shirts” or something like that. Sure, you could go on adventures
that had significance, but they often only had significance to yourself and the
people immediately around you in your smaller community. If everyone played
nice, you could have some very cool things come about as a part of this, but
that was often impeded by everyone still demanding they be a god in the
roleplay. But when people were willing to scale down their roles, you got some
of the coolest roleplays and scenarios that you couldn’t see anywhere else.
Ultimately, that’s what you’re shooting for. In general, it’s
definitely safer to scale down than up, such as having a very humble character
in a five-man roleplaying world, but for the most part the best results occur
when you get close enough to that balance. You won’t get it perfect, and
goodness knows that there will be plenty of people in the community who have no
regard for it, but consider it. If you’re in a forum right now that may change
in size, then be aware of that. Things may be small and tight-knit now, and
that’s great, but long run the characters you make now may not be viable later
on in the community’s life.
Real quickly to take this to a moderating/managing
perspective, if you want to start a roleplay you need to be aware of this too.
A lot of RPs die because they impose the limits of a large-scale RP immediately
on the community and they essentially stifle growth. No one can play the
characters needed to expand on the world because they’ve been told they’re not
allowed. Even if you want to get bigger, part of the way that happens is
allowing people to have crazier characters early on and slowly getting rid of
that as time passes. Whether you’re simply tagging along or you’re in charge of
the whole thing, it’s always important to be mindful of scalability.
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