I took quite a break from roleplaying this year, one that I had meant for good but eventually realized was futile at this current time. Six months later, here I am again, writing mostly for myself in the hopes that I could understand the nuts and bolts of roleplay better. Tonight I want to talk about “Long Posts” though I suspect there will be some irony in the length of my own explanation and discussion of the topic. In my mind, “Long Posts” are damaging to a roleplay and should be avoided whenever possible. And yet… they really do seem like a disease. Every time I visit a place that would call itself among the upper-tier of roleplayers, a bold claim to say the least, I always see the same thing: Long Posts.
People seem to cling to them like hope incarnate, and they begin to live
and breathe the Long Post until they know no other way but it. Abandoned to
this senselessness, they are consumed. But what is a Long Post? Why is it bad?
Like almost every aspect of roleplay, there are In-Character
(IC) and Out-of-Character (OOC) elements to consider when thinking about Long
Posts. To define them from an IC perspective: a Long Post is a post or message
that causes too much time to pass from the perspective of a single character. As
defined from an OOC perspective: a Long Post is a post or message that is
wasteful, inefficient, or otherwise not concise. If you violate either one of
these tenants, you have made a Long Post.
With my brief explanation out of the way, let me explain
further what I mean, starting with the In-Character side. ICly speaking, Long
Posts are very dangerous because they in essence block the other roleplayer’s
character from being able to move. Let me give you a concrete example.
If you walk into a pub, order a drink, flirt with the barmaid,
piss off another man nearby to start a bar fight, and finally end your post
with your character panting for breath after he won the fight, then I’m stuck! Say,
perhaps, I roleplay a character who seeks peace and mediation between all
souls. It is in my character’s nature to intervene in such situations, but by
going through the entire scene in a single post, my character is stuck in his
chair, able only to watch. By glossing over the entire scene in one breath, you
render my character impotent. This is god-moding, just the same as it would be if
you wrote about drawing your weapon and cutting my head off, all in the same
post.
Obviously, the IC portion is the most critical here. It is
the most frustrating and damaging element of the Long Post. The OOC half,
though, shouldn’t be forgotten. Just like it’s important to tell a good story,
to have engaging characters and encounters, it’s also important that you be
clear, precise, and, above all, concise.
Don’t waste my time.
“Woah, man, first you blatantly trash on how I write my
posts, and then you’re all high and mighty about how valuable your time is?
What’s your problem?” you might say. To the contrary, though, the reason I say “Don’t
waste my time” is because I actually care about what you have to write. If I’m
in a roleplay with you, then I desperately want to hear what you have to say. My
literary senses crave for your character’s feedback and interaction, to know
what comes next as told by your words.
These things are important to me, and I would really love it if you didn’t
waste my time by watering that down with a lot of unnecessary details.
Brevity is powerful. Being concise is one of those things
that most self-taught writers, especially of fiction, lose out on. It’s like
how, by teaching myself how to type, I’ve lost the ability to use two or three
of my fingers on the keyboard effectively, because I learned a bad habit and it
stuck. Making your posts concise while still conveying everything you need to
convey is a tremendous boon to your roleplay. I’m not saying cut out every
detail, forsake all style, and abandon your sense of creativity, but don’t just
add stuff for the sake of adding it.
This is creative writing 101, but if your character finds a
watch on the ground, and you bother to write about it, then it had better be
important to the story. Don’t tell me about the nicks and groves in the back,
how the small hand is crooked as if a poor watchmaker tried to fix it crudely,
or how the glass is all fogged up from a crack, unless it’s actually important!
Tell me those things because I need to know them, because they’re important,
and because they’ll relate to the story in a meaningful way. Not just to fill
up space!
I checked out a roleplaying site this summer that demanded
roleplayers write posts that were—at a minimum—300-500 words in length. It was
also stated that writing the bare minimum would ensure you never advanced in ‘rank’
on the site, it was just enough to not get you banned. They even went so far to
say things like, “To some extent, we believe that quality does
equal quantity, but only at the minimum writing requirements. A five line post is greatly improved by becoming a
five paragraph post, but a five paragraph post is not necessarily improved by
becoming a five page post.” To give you a decent benchmark, I’m at about
900 words right now, and it already feels long
to me.
Demanding your roleplayers—whether they are your
subjects or your peers—to write any specified length is simply absurd.
Furthermore, forcing every post to be 500-1000 words is borderline impossible
without making it a Long Post in either the IC or OOC sense, though probably both
at that point. That’s not good, and it’s certainly not quality! I understand
Long Posts are not always avoidable, and I get that every roleplay is
different, but really that is the crux of this issue: every roleplay is
different. Notice how when I gave my criteria for a Long Posts, I didn’t say “Usually
more than six paragraphs” or anything like that—it’s because it depends
entirely on the effects the post itself has.
Why would anyone
think it’s a good idea to insist that these monstrosities of posts are by
definition quality? Or worse, that other posts are of lesser quality? Good
question, actually.
This bothered me for a long time, and I’m still
learning all the while so this might develop as time goes on, but these are the
main reasons I think people feel the need to write Long Posts.
WHY
A False Sense of Progression
When a lot of people come into roleplay, they
start small. Their character sheets are short and raw, their ideas look like
they were written by the author of Halo: Reach, and their grammar is suspect at
best. As they begin to write more, they get the idea that writing a two-liner
for a post usually doesn’t provide the most immersive or enjoyable experience
for either them or their roleplaying partner. Before long they’re pushing a
couple of paragraphs in each post, and you (hopefully) understand what’s going
on in each of their posts. Ironically, I might even say Long Posts are part of
a roleplaying progression, just not the end of it. Something better waits for
you.
Unfortunately, it seems, people seem to think
that this implies bigger is better. Quantity is not the same as quality, and it
never will be. I understand that there are times when you need to slap the
roleplayer and go “Try harder. Apply yourself!” when they’re clearly being
lazy, but that’s about where it ends. Sometimes a 1-liner is a totally
appropriate response to a post. Sometimes your character will do no more than
nod—or even say or do nothing!—and that is perfectly fine. If your character is
doing nothing but listen intently, you might write a brief bit about their
thoughts on what’s being said. Don’t go into elaborate side-paths where you
invite a new NPC over so your character gets a chance to talk, or spend an hour
and a half describing how the smells of the cow poop reminds you of your
mother-in-law.
Unfortunately, posting short or brief can be very
scary because, even if the scene calls for it, people tend to look down their
noses at you, as if to say, “Is this the best you can do?” which leads me to my
next reason.
Expectation and Pressure
While I think my first point might be the reason
Long Posts are prompted, expectation and pressure may be the greatest reason
they continue to happen. It’s why they’re such an infectious disease.
Roleplayers, especially new ones, will suspect the false sense of progression,
and they will see every other person walking down that path like a zombie. What’s
worse is that they’ll see sites like the one I quoted above, and they’ll think
that writing Long Posts is simply what good roleplayers do. It’s very
disappointing.
So they enter roleplaying threads, and they see
these veterans pumping out useless, behemoths of posts, and they feel there is
an expectation to respond in kind. It’s often not said, but it’s usually there despite
if it’s true that the other roleplayer expects such a thing. In like kind,
there is also a pressure of sorts to deliver something that is “worth the other
person’s time” so to speak. If you’ve been caught in the madness of life and
you haven’t been able to post in a week, then people feel the pressure to
perform. People write these big stupid posts as if to say “I know I took a
while, but THIS is the reason why.” I mean, to an extent it’s annoying to have
a person say they had “writer’s block” and then finally post a one-liner a
month later, but I would prefer that over a Long Post any day.
There’s another kind of expectation too, that
shouldn’t be forgotten. Maybe it deserves its own post sometime, but this
expectation, briefly described, is the expectation to respond. If I’m writing a
post where my character is describing something in detail and then I have them
pause to take a sip of water, I have a choice. I can have him continue on,
effectively blocking your character from doing anything, or I can end my post
right there with that sip of water and let you make your move. Unfortunately
there’s an expectation that you will move.
But maybe you shouldn’t. Maybe your character is still listening closely,
wanting to hear what you have to say next.
The problem, though, is that we’ve developed
these silent cues for “okay, now your turn to do something” and it alters how
we roleplay. You should give people the chance to do something, and that person
may very well take that chance to continue doing nothing. You’ll probably get a
short post, but that’s just fine, at least you opened the possibility. The
problem arises, though, when people intentionally skip these cues because they’re
worried someone will interject. They’re
worried their speech, plan, story, or whatever is going to be ruined by your
character stepping in. This is simply bad roleplaying.
It’s More Like Writing a Book
Writing a roleplay is not the same thing as
writing a book, or a short story, or a fanfiction. A roleplay is not simply
some twisted writing club that writes little 1,000 word stories and then stacks
them on top of each other to see what happens, with most of them ignoring the
previous one. Writing a Long Post feels more like writing the more recognizable
works of fiction, and so people get this sense that they’re on the right track
by doing it. The reality, though, is that roleplaying is a social activity. You’re
here to write with other people in a common universe. There is no other reason.
This leads me to my final point.
They Want to be Impressive
No one is ever going to admit this one, in all likelihood,
but it’s probably relevant. If you’re the person who chuckles and goes, “Haha,
that’s an interesting point, but it’s probably not me” then, in fact, I’m
probably talking to you. For all the reasons I’ve listed above, if people think
that by going big they’re going to be putting out better writing, then that’s
inspiration to keep doing it. Because roleplaying is a social activity
virtually by definition, it’s basically a crude way of forcing someone into
reading something you’ve written. READ IT AND PRAISE ME FOR IT. YOU HAVE NO
OPTION. Of course, because this is often a mutual feeling, both people get
ignored.
Let me take a moment, though, and wind this
conversation down with how people
actually make these Long Posts, now that I’ve tentatively established the why.
HOW
Useless Information
Anyone can write a Long Post. It’s not as hard as
people make it out to be. I can sit down and describe, in great detail, why
these boxes I’m leaning against are probably made of elm, which originates
almost solely from the north, because the logging company has a monopoly on the
market up there. Unfortunately, the king has been trapped in politics with the
aristocrats, binding his hands from ending this terrible monopoly. In reality,
it’s quite similar to the salmon famine that happened about two generations
back, when Czar Ruthless the Useless was in control over the eastern empire.
You get the idea. Anyone with a bit of creativity
can go on like that for hours if they have to while adding quite literally
nothing to the roleplaying experience, especially in consideration to the
roleplaying partner.
Other Characters
If there’s anything that really irritates me that
roleplayers do, it’s increasing the length of their posts by adding new
characters to the equation. What’s that? I don’t have anything obvious to do?
Instead of trying to incorporate my roleplaying
partner, allow me to summon my six drinking companions to the bar with me;
I have a long and interesting history with them and we’ve saved each other’s
lives countless times. Enjoy while I subject you to this horrible torment of
trying to figure out when I get to talk, and then have my responding post
include dialogue from five more people besides my character.
Seriously, if you want a quick way to make the
other roleplayer feel as lonely and forgotten as the last man alive on a
planet, trapped underneath a crossbeam that once supported his hopes and
dreams, then introduce new characters into the roleplay! It is completely
dreadful, but the worst part is how they will deal with it: in kind.
They summon their
six drinking buddies, and now you have the Red and Blue teams, sitting in
their separate corners and each having their own little discussions. You’ll be
lucky if you even mention the other people in your post. It basically becomes “take
turns writing the story” and people just explore their own tangents and
effectively ‘roleplay’ on their own. Only now we’re writing fanfiction or
something much worse, and we’ve lost the point entirely.
Of course, I understand NPCs are necessary
because more than 2 people in the world exist. Having interaction with them is
fine, but that’s about the extent of it. NPCs should be a plot device, not a
crutch you hobble through every so-called-roleplay you run into, bringing your
character and their horde of support in their wake. Even, to an extent, having
a person who roleplays 2 characters instead of one can be incredibly
frustrating. While they’re busy having quips and inside jokes with each other,
once again the other person’s character is sidelined, blocked, or otherwise
forgotten.
So anyway, true to form I’ve talked much longer
than I should have, but I hope that doesn’t discredit my point too much. In
closing, allow me to try and highlight again why I think you should care about
what I’ve written—not because what I wrote, but because what you will write.
Roleplay is about interaction between two
writers. It supplies a spontaneous and dynamic universe where you literally do
not know what will happen next. Things like being able to interrupt people,
walk out on them in the middle of an argument, or stop a fight before it
happens, are all vital elements of keeping this dynamic alive and fluid in
roleplay. It’s not going to be perfect, but creating Long Posts simply makes
things harder. For every ounce of pleasure you get from making a Long Post, you
take that much pleasure away from the other writer. The harder you try to make
your posts draw attention to your character and their interactions alone, the
harder you’re going to make it for the other characters present to do anything
of value.
Write wisely.
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