One of the greatest blessings and curses of roleplaying is
that every writer has an audience. Whether it’s posting the character sheet or
responding to the roleplaying thread the character is in, each person expects
what they’ve written to be read. On the one hand, this is great because it
gives writers a real, living experience for their creations to live in. But on
the other hand, this also means that even the people who really aren’t writers,
at their cores, can still play creative fiction on their unsuspecting victims.
In practice, what you end up getting is a pretty steady
demographic with roleplaying. Every roleplayer I’ve met has fancied themselves
a fairly intelligent, rational person in their own minds. That may very well be
the case, and there’s nothing particularly wrong with it, but it does have some
serious implications for the sorts of characters you run into in your
adventures. As we have already long since established, people are inherently
drawn (usually unhelpfully) to write portions of themselves into characters. You should tread lightly.
This brings us to the idea of a rational character. What is
it, exactly?
In essence, a rational character is someone who does what
the reader always hopes they will. This is not necessarily the same thing as a
logical character, because some of these decisions may not be completely
sterile but rather the character sits comfortably within the ruts of the
plotline, handling situations much as you would expect a reasonable ma’am or
sir to do. You may suspect, then, that rational characters often end up seeming
a little on the tasteless side, and often too they end up becoming Mary Sues in
the process, incapable of rocking the boat to their disadvantage.
But the real tragedy with rational characters begins not so
much in the stories they affect but rather their influence on the writer and
readers themselves. Rational characters are easy. They’re easy to digest, easy
to palate, easy to fit in strange circumstances, and easy to advance a plotline
with. Most of the time, that seems to be what the other writer wants you to
have, since they’ve got an agenda they’re trying to wrap up before five o’clock.
Can we do better?
Recently, I finished the TV Show ‘House, M.D.’ which stars
Hugh Laurie as an insufferable genius doctor whose entire identity is wrapped
in his intellect. At first glance to his peers, Doctor House is brilliant man
who solves medical cases through logic, reason, and rationality, all of which
he takes great pride in. As the show progresses, though, the viewer begins to
realize something more about the character. Yes, he’s smart, and yes, he’s
rational, but there’s something more. There’s a wild side to him that makes him
an incredibly unforgivable jerk, sometimes. There’s a broken side to him that
makes him act like a child in almost all conflicts he runs up against. He
struggles with addiction, depression, loneliness, and purposelessness. His
rogue nature, crass jokes, and brutal humor come from his deep, deep flaws. One
cannot rightly call him a rational person, in light of all that, but it makes
him an incredibly interesting character in the meantime.
Not every character needs to be a broken genius to be
interesting, but there should be something about your character that gives them
an allure. Simply strapping on a name and a profession to any character is not
sufficient to create truly memorable dialogue. Your characters should be
explosive and dynamic. They should disrupt how everyone else wants the scene to
go. They should be a wildcard, and every time a person gets into a thread with
them, they should legitimately worry about every reaching their goal, because
who knows what your character might do?
This doesn’t mean be an attention-whore or a drama seeker,
but it does mean you have some license to go against the grain. Maybe in a
world full of fighters, your guy is constantly almost getting killed. Maybe in
a world full of deep thought and intellectual ideas, your character can’t read
or do basic arithmetic. Maybe after going through an entire thread, your
character finally puts your foot down and stubbornly refuses to complete their
objective. All these things are doable and just the tip of potential (but, for
the record, if you do any of those things, it should be rooted in their character and not just your random whim).
One of the most fun parts about roleplaying is talking about
your characters behind their backs, but sometimes it doesn’t go the way you
want it to. Sometimes your fellow roleplayer might say in passing, with no
malice attached, “Wow, haha, what your character said there was really dumb. It’ll
be interesting to see how this plays out.” But… you didn’t intend for what your
character to say something dumb, SO THAT MEANS THEY’RE INSULTING YOU, DOESN’T IT?!
When you write, there are bound to be misinterpretations of
what your character just did or said. This is inevitable, but treat it as a
(very welcomed) critique on your writing. If someone misunderstood what you
wrote, it’s probably because you wrote it poorly. Sometimes people just forget
things, and it’s appropriate to remind them, but a lot of the time that’s on
you. But why would I bring this up? I thought we were talking about rational
characters?
If you find people are constantly saying about your
character, “They’re so mean!” or “This guy seems like a total slime-ball” or “I
would never want to meet this person in real life” and you’re going wait, wait, wait! That’s not what I meant! It’s
probably because you’re writing a rational character, and your roleplaying
partner is looking for something more. If your character comes across as mean,
maybe that’s just the character trying to escape from being so darn boring all
the time so they can be who they want to be. You don’t need to be a slave to
rationality.
Irrational characters have a lot to write home about. What I
mentioned before, about how cool it is when someone talks about your
characters? This is what I was getting at. I cannot describe the satisfaction
of someone telling me that, indeed, my character is a complete idiot. Mission
accomplished! That’s what I was going for! Or the feeling of success when my
character completely rains on someone else’s parade, and the other writer goes,
“Oh come on, man, now we’ll never get out of here!”
A boring character gets to the finish line and crosses it,
receiving his wonderful trophy, woman, and deep-seated emotional rest.
An interesting character reaches the finish line and decides
it was all a waste of time. They give up, or they decide ‘To Hell with this
game, I’m going to mess something up’ and they walk away. They’re the guy who
betrays their friends. They’re the girl who can never seem to make things work
out. Disasters and mavericks make me want to turn the next page, but the guy
who always wins makes me want to put the book down after he does.
No comments :
Post a Comment