- Believable characters make for
more interesting roleplay, even in a fantastical setting.
- A strong character is flawed on
multiple levels. A true flaw is not a blessing in disguise and should
pervasively hinder the character throughout the roleplay.
- A character is made unique,
individual, and interesting by how they interact with the world and by the
choices they make. Power, talent, and ability are secondary at best.
- Limited freedom is a powerful
source for creativity. Restrictive roles in the setting do not hinder a
character or story—they enhance them.
- The knowledge, emotions, and
values of a writer are separate and different from that writer’s character.
This distinction must never be compromised or confused.
- An excellent roleplayer must be
both a strong writer and a talented storyteller. One without the other holds
very little value.
- Roleplay is, by definition, social.
The best roleplayers pay meticulous attention to the other writer and rely on
their responses to craft their own.
- The most valuable roleplaying partner is
an active one; joining a roleplay is a commitment never to be broken lightly.
- Roleplay is active, dynamic, and
character driven. A writer’s plan is useful but held loosely.
- Roleplay is a chance to experience spontaneous interaction in a unique setting. Using it to fulfil a craving or escapist desire is a poor basis for writing and will easily undermine any item on this list.
(Certain items from this list,
while rewritten, draw heavily from another list masterfully written by a good
friend of mine named Genavie. Her original work can be found: here)
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