Last time I discussed characters who possessed the notorious
trait of being “Stubborn” and what that might look like. Stubbornness is an
interesting trait because it’s very accessible and common among people, and
many quickly apply it to their new characters, at least in name. But there are
lots of character traits that are both accessible and common, and yet you tend
to see characters who are ‘Stubborn’ far more often than you see a character
whose author will willingly ascribe them to have ‘Poor Judgment’. I think there
is a convincing reason why that is, though.
As I mentioned previously, stubbornness is very easily a
flaw that is not a flaw. It gives the character, at face value, an appearance
of humanity, but it is often not written convincingly at all. Most stubborn
characters are chronically correct, and their stubbornness usually helps the
plot or character more than it hinders it. I don’t bring this up simply for the
sake of being repetitive, however; rather, I want to contrast it with a
different trait, one that is much harder to escape from humiliation with.
Characters who possess notably poor judgment are hard to come by, and yet
people with notably poor judgment seem a dime a dozen. Feel like we’re missing
something here?
Let’s be clear on something up front: everyone has poor
judgment from time to time. We go through life doing the best we can, hoping we
get it right more often than not. The fact that people make poor choices is
often not even a negative reflection on their own person, but rather it’s
thought more of as an issue of victimization. People simply cannot know
everything at stake, cannot understand the entire impact of their choices, and
besides simple ignorance they often must combat emotions and other challenges.
Because of this, a person—and by extension, a character—who makes a bad call
once in a while is not only quite normal but even a little endearing, depending
on the mistake.
Realizing a character never makes noteworthy mistakes—you know,
ones that impact them and other people for more than day—is one of the fastest
ways to sniff out a Mary-Sue. It can be small things like forgetting your keys,
having a callous moment, or not leaving the bar until after midnight on a
weekday, but it should also be larger things from time to time. Maybe it’s
accepting a job your character hates, just for the money, or eloping with a
person they’ll eventually grow to despise. People make bad calls all the time,
and it’s part of what makes them human. Just like characters are always at
least a little stubborn, they should also fail to make the right decision from
time to time. This ought to be evident in both the character’s history
(especially if they’re an adult), and it should come up in roleplay too.
Why is this so rare to see, then? Well, as the clichéd phrase
goes: “Hindsight is 20-20.” In our own personal lives, we look back on the
things we screwed up, cringe a bit, and say things like “I should have known”
or “If only I had known.” Whether
because of simply not-knowing or maybe emotions getting in the way, there’s
almost always a sense of regret and a desire to do better. It’s frustrating to
have to live with mistakes, especially ones you clearly know you could have
avoided, and it haunts some people more than others. For the escapist seeking
roleplayer, it is hardly surprising they would avoid reliving that feeling in
their characters. I don’t think they shy away from this on purpose; it’s one of
those unconscious things we unrealistically imbue upon our characters without
thinking about it. Think about a strengths and weaknesses section of the
character sheet: it would be unusual to see someone list “Poor Judgment” as a
weakness, but it would also be strange to see “Excellent Judgment” as a
strength. People just assume it’s a given, dictated more by life than by the
person.
And yet, there are some people out there who do have remarkably poor judgment. It might be in
life as a whole, or it could be in specific scenarios, such as romance, career,
family, and so on. In the real world, it’s hard to point to someone and go “Oh
yeah, them” because there’s so much we don’t know in the real world. You’d come
across as pretty judgmental and short-sighted yourself. But the game changes a
little bit when we’re talking about crafting our own fiction. With my own
character, I ought to be able to look at their whole life and say whether or
not they’re prone to one thing or another. The weight you put here, though, is
up to the author, but I will discuss that in a moment. First, I need to answer
an important question.
Why should we care? Simply because it’s a trait common among
people doesn’t necessarily mean it’s worth writing about. A lot of people don’t
like their green vegetables, but that doesn’t mean it should be an issue
tackled in every single character. The general idea of ‘Poor Judgment’ though
and by that I effectively mean ‘Making mistakes’ really should be considered
across all characters. Whether or not it’s a trait in and of itself, or simply
the culmination of several traits, is beside the point, but let’s be clear here
real quick. Not every flaw needs to manifest itself as poor judgment. A
character could be prone to anger or harsh words, but they might get away with
it a lot. People might dislike them more for it, but that doesn’t mean it will
ruin a situation necessarily; in some cases, it might even solve a problem,
albeit at the expense of another. I’d still call that a flaw, because it
reflects poorly on the character, but it might not cost them ground in the
grand scheme of things.
One way or another, though, it’s bound to show up. A character
making a bad decision is actually a really awesome tool for a writer to create
character-driven plots. It messes with the narrative and makes it more
personal, and I hope we will all agree that that is almost always a good thing.
Sure, it costs us as writers a little bit in the short-term, but it’s
definitely worth it. For the time being, we put aside our desire for everything
to go according to plan, for it to all work out, and instead force our
characters to don the cloak of self-inflicted damage. Some of the best stories
are about characters who spend most of the story cleaning up a mess they
created when they were younger and stupider.
I said I would return to the idea of how much you weight
this character trait, though. This is an important distinction I want to make.
From the perspective of a character sheet, the idea that your guy or gal slips
up once and a while and doesn’t always make perfect choices should be a given. If you write on your personality
section that they make mistakes once and a while, you might also want to put in
your appearance section that they have two arms, two legs, some teeth, and so
on. Those things are simply inherent to being human, and they should only be
brought up when there’s an exception to the norm. For this reason, it’s neither
surprising nor worrying that this character trait I’ve listed doesn’t often
show up in personality sections. However, what is surprising and worrying is that it rarely shows up in the
history or the roleplay itself. Especially if your character is at a decision-making
age, you should be able to point to a few things and go “Yeah, they really
messed that up.”
Okay, but what about a character who goes beyond the normal
level of expected human error? I mentioned before that some people have
remarkably poor judgment, and I think that applies here. It could very well be in
one specific area, like money, or it could be a general, life-long tendency.
Poor judgment may arise from genetics, bad luck, emotions, impatience, and,
yes, unintelligence. The idea, though, that people only make bad choices just
because they aren’t “smart enough” is, in and of itself, not a very smart
accusation. People shy away from this trait because they fear it’s something
only “dumb people” have, and that it might not properly reflect how super-duper
smart they are, as the writer. Yeah, okay.
Like with any trait, though, the writer has the responsibility
to be specific and intentional with the traits their character has. If it ends
up working for your character, that plot-door I mentioned earlier about character-driven
stories just got a lot wider, and that’s actually of huge benefit to the
writer. This is a very easily convincing trait to write, and it will make your
character feel much more human as a result. It should, of course, line up with
the rest of the personality, backstory, and all of the rest, but that shouldn’t
be too hard. Some of the most intelligent, logical, and rational characters
have extremely poor judgment due to other factors like pride, addiction, or
past damage.
In closing, this trait, while general, can be incredibly
enhancing to your character and their story. It makes you as the writer think
about situations more closely, considering other paths and actions. Once you
get into the swing of it, how anything might turn out becomes truly
questionable. This is especially awesome for roleplay because of the dynamic
the writers share together; it makes your character harder to predict, and the
writing becomes much, much more spontaneous as a result.
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