As I was writing about Roleplay Perspectives and searching
for a good objective way to explain it, it occurred to me that, from my
experience, the actual fun part of Roleplay is, and I think should be, each
post. In its most unrefined form, RP usually shows up as present-tense, which
makes a good deal of sense, though most people do past-tense because it’s more
familiar and perhaps professional. What’s important, though, is that RP
naturally tends to gravitate toward the present-tense, because the interest is
very much involved with the present and less so of simply recounting a story.
Ever read someone else’s RP, after it’s been finished? Ever
noticed it’s actually really boring to look back on, and you wouldn’t want to
read it unless you had to? Exceptions exist, but for the most part this really
stands. Does it mean that the RP was just as boring to read at the time as it
is for you now? Not necessarily.
It seems clear, then, that the fun part about roleplaying is
the next moment that lies ahead. You’re very much interested in the next breath
of the character, if you’re truly engaged. What are they going to do? Will
things go well for them? If you’re meta-gaming the life out of an RP, then you
might not have that uncertainty, but with it things become a lot more fun. For
this reason, things like focusing on roleplay perspective actually do make the
RP more interesting, because it’s focused on the immediate tense. A character’s
ignorance or their flaws or their triumphs are so much greater in the small
battles than the large, because you’re focused on that post by post, not really
the macro sense.
I feel like this is a pretty believable concept, even if you
didn’t notice or think about it in this way, so what’s the application—what does
this mean for our roleplay?
In the last few articles I’ve mentioned a lot about making
the distinction between RP and, say, fanfiction, but I felt like I was always
missing some sort of catalyst to explain it, and I think I’ve found it. While
fanfiction (and most forms of fiction) focuses on the macro elements, the arc
of the plot, or even individual scenes, it’s still very much centered on the
culmination and the finale that the plot arc makes. Eventually the character
hits a climax, accomplishes something, and it’s hopefully really cool. Most of
the buildup to that point is really just to draw immersion and present the
point in a way that seems dramatic. This is wonderful, but it can officially
take a step down and let Roleplay be its own beast.
I’ve noticed a trend among the roleplay approach, initially
in myself and then really in everyone around me. Everyone seems to plan their
roleplay like that. They come up with a cool thing to do with their character,
and they set about making it happen. They’re excited about the climax, the plot
arc, but ultimately, they realize that for it to work that way they’re going to
need some build up. They plan a bunch of threads, or maybe just a couple, and
they set to work. They should hopefully lead their hero to the goal, with all
the little scenes that would be cool to happen along the way. This can happen
both on large and small scales—a dozen threads, or just one scene that’s
planned.
What you quickly realize, though, is that things seem really…
stale, especially after a few posts or worse, an entire thread of it. It feels
a lot more like you’re suffering through it just to get to the “good part” at
the end, and ultimately it turns into a chore, like a lot of roleplay. Rather
than focusing on that huge goal, people really should be focusing on that
immediate tense.
Instantly, roleplay becomes way more satisfying now that you’re
focused on the immediate tense. What matters are the nuances of the characters,
the potential where this could go, what your character is feeling right at this
second, and you find yourself immersed and engaged in an incredible way. Rather
than thinking about, “How am I going to write 20 posts on riding my horse
across the countryside” you’re more concerned maybe about being afraid of the
dark, looking forward apprehensively, considering turning back, or being grumpy
because you don’t really like traveling.
If you’re only interested in completing a story arc, then
you should really consider just writing typical fiction, not simply fiction
with a roleplaying character and a partner.
Looking back on my roleplaying failures and how many
different plot arcs I’ve fallen out of, almost every single one could be
related to having this big goal in the future and really only focusing on that.
This ties in with why I’ve found such a profound interest with characters that
are much simpler, because they cater far less to this heroic mentality, where
our goal is to go dramatically change the world. Instead, it’s much more
inclined to be focused on a man’s day to day battles, his moment by moment, not
necessarily conquering a huge challenge one brick at a time.
Ever notice that some of your favorite RPing memories are
the ones that really took a shape of its own, unexpected and unprecedented,
usually? The ones that took on their own life and went somewhere you never
really anticipated—those are the ones I remember. Those are the ones I fell in
love with and make me want to keep roleplaying. But how can that happen if we’re
so stringently focused on achieving some macro goal, even if it’s just at the
end of a scene or roleplaying thread?
So I would challenge you to consider your goals and
motivations when you begin to roleplay through a scene. Consider how you’re
going to do it, and what you want to happen by doing it that way. Hold your
plans loosely and set your character out in a direction and see what happens.
It’s good to have goals long term in roleplay, but what’s important is the path
that you take to get there. Having the memory of the experience is much more
enjoyable than holding up an accolade that says you did it.
Besides, if you focus more on RPing in the moment, you’ll
probably find yourself finishing a lot more content, in reality, even if it
ends perhaps a bit different than you planned.
Try this with your characters too, though. Rather than just
creating a bunch of incredible stuff that happened to them over their life, why
not just start fresh? It’s kind of uncommon for someone to have ten major
life-changing events by the time they’re twenty, so maybe just stick with one
and roleplay the rest? It’s a lot more fun to make that journey rather than
just copping out and saying it happened already.
So live a little! Or rather, let your character live a
little, on their own, without you constantly prodding them in one direction.
Often we’re already in worlds spoken for, so you don’t need to spend the time
exploring the world itself, but rather the character, and what they’re doing in
that world.
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