My only hope to battle such things is to take them on one at
a time, of course.
Monday, January 14, 2013
My Plans!
So much to write, so little time! This is actually a bit of
an interesting place for me to be, because usually I try and keep myself quite
un-busy. Free time is fun, and I like being able to relax to that, but as of
late things have actually been fairly hustled. Roleplays are moving for once,
my school schedule is incredibly wonky, and I have hobbies like writing this
blog and working on my cars that dip in to consume time as well. Perhaps
further cementing this notion that I’m perpetually out of time, the things I
want to do I have all these grandiose plans for. Right now there are three
different topics that I want to write about, and there are all these things I
want to do on my cars too! Given the opportunity, all these things I’ve planned
to do might heap up and go from plans to
requirements.
Saturday, December 1, 2012
Discipline
For a few months I’ve really wanted to write about this, but
I’m glad I waited until now to do so. While I’ve aimed to do about one post per
month, November was sidetracked until now because of competing in the NaNoWriMo
event! After several long weeks, I was able to push out a very, very rough
draft of a novel, just breaking the 50,000 word mark on the last day. It was
quite the ride, and I’ve learned a lot, especially related to this topic of discipline.
Like almost everything I’ve brought up on this blog, to say
that writers (and consequently roleplayers) require discipline seems like an
obvious claim to make, but it wasn’t until a few months ago that the pieces
really came together for me. I found myself looking at people I’d gotten the
opportunity to roleplay with over the years, and I realized some of them were
seemingly immune to the roleplaying cycle of disparity I described a while back—at
the beginning of this year actually.
As I’ve said before, my goal in looking closely at roleplay
isn’t, in fact, to simply be a heady elitist who think he knows best. My goal
has really been to just solve that question that’s been bothering me most: why
do people always seem to fluctuate in and out of roleplay, never able to
maintain consistency and consequently never really get anywhere? For a good
majority of this blog my key argument for striving for quality in roleplay has
been because I believe that it facilitates roleplay that lasts longer. But I
was looking at some of the people who I regard most highly in roleplay, and I
noticed a connection between a number of them.
Wednesday, October 17, 2012
In a Perfect World
In a perfect world, I never step on the back of your shoes.
When it’s been a long day and you sigh with exasperation over one of my quirks,
I catch your drift and apologize. I laugh when it’s appropriate, and I give
silence when the situation requests it. I’m understanding, caring, and patient
as you lay all your worries at my feet. I’m a man that’s perfectly satisfied
with his calves, my shoulders, my arms, and my weight. I’m a woman, my hair is
straight without a being straightened, it’s conditioned without showering that
morning, and my face is always unblemished, regardless of what happened
yesterday.
When you try and tell me something, I always understand,
unless you don’t want me to, in which case I ask a caring, prompting question.
I don’t do anything embarrassing, unless it’s on purpose, and when I do it, it
can only improve other people’s opinion about me. I know when to make jokes and
when to take jokes, and I’m always at a happy median for volume. I talk just
enough, but if I’m on the quiet end, well, that’s of course just because I’m a
reserved person; I’m confident enough in my own thoughts to not need the
approval of you!
When danger arises, I have a heart of courage. I don’t
hesitate to protect the weak, and I don’t boast in my own strength; I don’t
have to. No obstacle stands too high for me, no enemy too strong for me, and
any confrontation I avoid is simply because it’s ridiculous. Or perhaps it’s
just a waste of my time, you know? If all current events were going through the
Normandy’s computer, I would be the Commander Shepard of the world. I have no
formal weapon training, but my natural talent renders me on par with an expert.
I never lose my wits in a fight, but I do level into an
intense focus that I just can’t explain. I’m mortal, I’m human, I’m old, I’m
young, I’m inexperienced, I’m not good with people, I’m a real lone wolf, I’m a
man with plenty of things to hide—but nothing I do would ever suggest this. My
actions and emotions are two separate entities; letting them mix is a dangerous
recipe for failure. When I get tired, I don’t let it touch my body, and I
certainly don’t make mistakes. I’m not lethargic, exhausted, lazy, or
apathetic. Everything I do I do with passion.
Saturday, October 13, 2012
Roleplay as a New Genre
So I typically reserve the first paragraph of my articles to
talk about myself or the blog while introducing the new topic. I’ve felt for a
while like black on black was kind of depressing for the blog, so now I’ve
finally transferred it over to something a little brighter. Hopefully it
represents the mood I have while writing this! Roleplay should be fun, exciting,
and not dismal and tedious. But how? Sometimes it certainly doesn’t feel like
it, as I’ve been so consistent on bringing up. Today I want to talk about an
important element of this: roleplay should be new.
As I’ve pointed out in the past, roleplay offers a number of
unique opportunities in and of itself; these things make roleplay a truly
unique form of literary and narrative style. I’ve brought up in the past few
articles that roleplay is unique because of its innate inclusion of other
writers into what I would call a Shared Universe, where your literary additions
to the story (hopefully) affect more characters than just your own.
I’ve talked too about how roleplay is unique because of
where drama comes from—in the moment—a significant divide from the typical
standard for fiction. Perhaps the closest comparison to another form of
narrative is that done in theater or film, but ultimately the two are still
different by a single notion: an entire roleplay thread or scene can be
incredibly interesting and engaging while simultaneously having no climax. It’s
not to say that climaxes have no place within roleplay, but in a sense this
idea is immensely freeing for the roleplay style. Because drama (and the
enjoyment from it) springs largely from in-the-moment actions, a climax is not
required for a roleplay to be effective. For once, the writer actually has a
choice.
Thursday, September 13, 2012
Roleplaying Partners
Article number seventeen for me, but it will be the
sixteenth that talks specifically about quality, since you can exclude my first
post. I’ve talked a lot about that, really, and I’ll probably talk a lot more
about it. There arises the question though, why should we care? I mean after
all, isn’t this just my own little fantasy of elitism and personal tastes, so
why should I be so audacious as to tell people how to roleplay? Shouldn’t
roleplay just be from a fount of creativity? How dare you suggest something may
be better!
Some people seem to think this argument is satisfactory, but
I no longer think so. Our society has absolutely latched onto this notion that
“What’s true for you may not be true for me” as if it were so simple. I personally
find it quite lacking and more than a bit of a cop-out, especially for
roleplay. Roleplay is, after all, a hobby that involves more than just you, so
indulge me for a minute and understand it’s not just about your own little
sphere of creativity where you can just act however you please.
Many are convinced there are not objective reasons for
demanding quality (or a desire to reach quality) in roleplay, as many
communities simply go, “This is what we want to see. This is our taste, respect
it or leave.” That’s totally fine, but I think it can go further than that. In
a lot of my articles in the past I’ve referenced one of these objective reasons
I would argue matter: the enjoyment of your own roleplay. It’s a tricky one,
but really, if you have more fun roleplaying, because you’re improving in
quality, it becomes significantly more enjoyable. When the roleplay is more
enjoyable, you tend to stick with it longer, hopefully not falling into that
cycle of dipping in and out of activity.
This extends into a lot of areas, many of them relating to
motivations to roleplay. For example, if you’re roleplaying simply to live out
another fantasy and escape your own miserable dimensions, then your desire to
roleplay will fluctuate alongside your own personal satisfaction with your
life. If you haven’t figured that out, it changes a lot, so it’s kind of not
the greatest thing to rely on.
But that’s just the recap of what I’ve talked about already.
Maybe another time I’ll go into that stuff again more directly, but today I’m
here to talk about something else.
Why should you seek to improve your roleplay?
Monday, August 20, 2012
Who is it for?
Today is a day for something a little bit different. I want
to take a break from talking specifically about roleplay, and spend a little
bit on the idea of a roleplaying community, specifically the point of
administration inside of it. While I’m not going to bother going into specific
roles and titles and such, I will likely reference them simply as “moderators”
or “staff” or some spin-off of that. I’d like to be clear up front though, that
a mod in a roleplaying community can mean many different things, and what
ultimately matters is whether or not you have power in this forum that was
granted to you by someone else.
So my question I raise to you is this: who is a mod’s power
for?
Thursday, August 2, 2012
In the Moment
I’m actually really excited to write this one—I’ve wanted to
ever since I released the last one, and now I have the time to do it. So here
we go: Roleplay in the moment.
As I was writing about Roleplay Perspectives and searching
for a good objective way to explain it, it occurred to me that, from my
experience, the actual fun part of Roleplay is, and I think should be, each
post. In its most unrefined form, RP usually shows up as present-tense, which
makes a good deal of sense, though most people do past-tense because it’s more
familiar and perhaps professional. What’s important, though, is that RP
naturally tends to gravitate toward the present-tense, because the interest is
very much involved with the present and less so of simply recounting a story.
Ever read someone else’s RP, after it’s been finished? Ever
noticed it’s actually really boring to look back on, and you wouldn’t want to
read it unless you had to? Exceptions exist, but for the most part this really
stands. Does it mean that the RP was just as boring to read at the time as it
is for you now? Not necessarily.
Subscribe to:
Posts
(
Atom
)